• If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Want to get organized in 2022? Let Dokkio put your cloud files (Drive, Dropbox, and Slack and Gmail attachments) and documents (Google Docs, Sheets, and Notion) in order. Try Dokkio (from the makers of PBworks) for free. Available on the web, Mac, and Windows.


Protoss units

Page history last edited by PBworks 14 years, 8 months ago

It seems that the Protoss have received most of the attention so far in terms of development. Judging from the gameplay videos (make sure you download the hi-def video), the Protoss have a well-rounded force at all tiers.


It’s a bit of speculation at this point but the tiers look something like this:


Tier 1

Protoss Zealot - the mainstay of the Protoss ground forces hasn’t changed much, except for getting a Charge ability to get him close distances faster.


Tier 2

Protoss Immortal - Immortals get through heavy hitters like the Terran Siege tanks so if you expect the Terran to go mass tanks, Immortals will be a good strategic option.


Protoss Phoenix - dubbed as a air-supriority fighter, the Phoenix seems to be a counter to Mutalisk rushes. The Overload ability allows it to fire at all nearby enemies which makes it perfect to stop Mutas from destroying your expansion.


Protoss Stalker - Stalkers excel at hit-and-run tactics. Their Blink ability not only gets them to a higher/lower ground in a … blink, it also allows them to massacre running units (e.g. CSVs). In that respect they are similar to their Dark Templar brethren.


Protoss Colossus - Technically, the Colossus will probably be Tier 3 but I see a lot of players teching quickly to get him as early as possible. It looks like it replaces the Reaver unit which failed its role as a ground support unit in Starcraft. Most Protoss players didn’t use it except for harassment via drops.


Tier 3

The Colossus seems to have a much better potential to support the Zealots. His ability to move to lower/higher ground means the harassment potential is still there… I bet it’ll go through a dozen Drones in 5 seconds.


Protoss Warp Ray - the demo pitted Terran battlecruisers against Warp Rays. The four rays destroyed 3 battlecruisers without a single loss. These will be a mid-/late-game answer to massed heavy units as their attack increases the longer they shoot at their target.


Protoss Mothership - you can only build one of these and Blizzard calls it the Ultimate Protoss weapon. It has three specials - one defensive, two offensive ones. My guess is once you build one, it’s GG for your opponent. It’s a like the finishing move in Mortal Combat.

Comments (0)

You don't have permission to comment on this page.